May 09, 2008, 08:56 PM // 20:56
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#21
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Meh...I had typed a long response and decided that it isn't worth dogpiling on the OP.
This was said by two Ursan supporters in this thread, and it's probably all that needs to be said...
Quote:
Originally Posted by englitdaudelin
I feel guilty about playing Ursan.
Ursan made the game one where thinking and build synthesis has gone out the window.
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Quote:
Originally Posted by fearfactory
I use Ursan when I am in a hurry to get something done.
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There's not much complexity to it when you stop and think about it.
Last edited by Jetdoc; May 09, 2008 at 09:02 PM // 21:02..
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May 09, 2008, 09:33 PM // 21:33
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#22
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Ascalonian Squire
Join Date: Jul 2006
Guild: Tremble In [FeaR]
Profession: W/
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You summed me up as a total ursan supporter by 1 line of text I typed in a long post. GJ. I never said I was a 100% supporter. I just don't care. I've been playing for 3 years on this game, and I know some areas can be cleared quicker in Ursan. So what? I never said playing as an Ursan made everything easier always. If you actually bothered to read my post fully, I claimed that some areas are actually quicker and easier to go without ursan.
What my post entitled was that just having Ursan on your skill bar does not make you a decent player. You still have to know the aggroing limit. As someone posted in this thread, a full ursan group does give you a bit a flexibility on your aggro amount, but it does not make a bad player good.
I fully agree that Ursan has hurt the GW community, and I will always agree to that. But Ursan has also allowed some people an opportunity to do things they couldn't before. The same "noob" or "idiot" as most Ursan haters like to describe everyone who uses it has payed for the same content you did. Why should they be excluded in some areas because their builds or profession doesn't seem to fit with the standard gameplay in that area.
I made my way into DoA when it first came out on my warrior. I never bothered to take my other toons through NF because I hate that campaigns missions. They are boring to me. Most aren't even a challenge. I get into DoA and the ONLY thing any group will accept warrior wise is a r6+ LB Obby Tank warrior. I hate playing an Obby Tank. Especially for 2+ hours for one area. I didn't go to a forum and QQ about it to have someone just reply "Make a diff profession then and get them there." Why should I? Do I now have to either grit my teeth and play an obby tank to get in a group, or just completely bypass the entire area.
It was the same way when Urgoz was released. If you didn't have a monk, ranger, ele, necro or ritualist running spirit spammer, no one wanted you in the party. Your telling me then that someone who bought factions with their own money is not entitled to have a way to complete an elite area because maybe they don't feel like making a monk/ele/rit/ranger/necro?
I'm not 100% for or 100% against ursan. I don't care if someone else uses it or not. It's their choice. They bought EOTN, and it was a skill that came with it. Like I put in my last post. Ursan is optional. Don't like it, don't use it.
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May 09, 2008, 09:45 PM // 21:45
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#23
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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I still see that Ursan's point of existing is, and only, for letting people do something to "unbore" their previous failed attempts at just about anything.
I might as well use Ursan Blessing once just to see what the greatness of it really is. Yes, I've never used it except during the part in EotN when you do need it.
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May 09, 2008, 09:50 PM // 21:50
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#24
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Desert Nomad
Join Date: Dec 2005
Guild: [SNOW]
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yes.
123123123 is so complex.
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May 09, 2008, 10:02 PM // 22:02
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#25
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Canada
Guild: Guildless QQ
Profession: W/
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This thread gonna turn in a flame fest...cover yourself!!!
btw, i agree with the OP. I don't care about strategies, body blocking and all that blabla *that make gw unique*. In every pugs, or me with my heroes our only *strategy* is : warrior tank, Ele cast, monks heal, ranger lure and interrupt-woohooo that's what i call a strategy and it's the only one in guild wars i have seen so far in 2.5 years. If ursan can makes my gw life easier, i'll use it even if it's overpowered. 123 ftw! I don't have always the time to complete a mission and ursan can do a quick and great job.
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May 09, 2008, 10:12 PM // 22:12
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#26
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Blessings should have had complete skill bars like the Junundu one.
If they are not changing the blessings to ignore profession(armor properties and profession attributes), they should fill the three empty skill slots with skills that change depending on profession, skills with special effects,but no damage deal, and reduce the damage from the skills.
They are just portable junundu, afterall.
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May 09, 2008, 10:26 PM // 22:26
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#27
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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i honestly dont care wut others think. i maxed all the prot / guardian titles without an ursan team. ive done dungeons with and without ursan. i do wut i find is fun.
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May 09, 2008, 10:30 PM // 22:30
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#28
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Jungle Guide
Join Date: Nov 2006
Location: in my house
Guild: N/A
Profession: W/E
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i only say:
normal mode=normal
hard mode =~hard
Ursanified:
normal mode= too easy
hard mode= easy
it's just a way for people who want to play without challenge imo i don't care if they want to play with it i hate it i don't use it
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May 09, 2008, 11:37 PM // 23:37
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#29
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Krytan Explorer
Join Date: Dec 2007
Profession: W/
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Quote:
Originally Posted by lyra_song
This is what ursan is:
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/endthread..
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May 10, 2008, 06:35 AM // 06:35
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#30
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by fearfactory
You summed me up as a total ursan supporter by 1 line of text I typed in a long post. GJ. I never said I was a 100% supporter.
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Neither did I?
:dunno:
I'm addressing the OP's point...that there is some sort of mysterious "complexity" about the existence of Ursan. Simply put, there isn't any complexity. The times when you want to use Ursan are when you want to do things quickly and rather effortlessly. Times when you want to ignore any semblance of skill and just want to kill crap while talking on the phone, watching TV or eating dinner.
That's what I was quoting above.
Here's another fine quote that sums it up nicely...
Quote:
Originally Posted by doudou_steve
I don't care about strategies, body blocking and all that blabla *that make gw unique*. I don't have always the time to complete a mission and ursan can do a quick and great job.
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May 10, 2008, 06:55 AM // 06:55
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#31
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Ursan is simply Guild Wars' cheat code. Many games out there have cheat codes - so what? Use it, and you can tackle the hardest areas of the game with relative ease. But, beware of the double-edged blade all cheat codes have - sheer boredom.
If people want to ruin their own fun, not to mention the mediocre sense of accomplishment that comes from using cheat codes, I say let 'em. The rest of us can still enjoy our Guild Wars the way it was "meant" to be played.
BTW: There really are no 'complex' reasons for people using Ursan. It can be pretty much summed up with: farming high-end areas they wouldn't otherwise be able to do (or at least think they could do), lack of time/thought into making a decent team, or simply being able to play without much thought, period.
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May 10, 2008, 06:57 AM // 06:57
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#32
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Krytan Explorer
Join Date: Oct 2005
Guild: Pantheon of Shadows [dei]
Profession: W/A
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I love the amount of people posting here who didn't read the ops post before replying with "zomg, ursan isn't complex! noob!"
OP: I think you hit the nail on the head here. Excellent post.
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May 10, 2008, 07:26 AM // 07:26
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#33
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Academy Page
Join Date: Jun 2006
Guild: [SCAR]
Profession: Mo/
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There's nothing complex about Ursaning. People use it to make things faster or compensate for lack of skill. Nothing more, nothing less. Elitists' epeen gets trampled on in the process because of "devalued accomplishments", which leads to massive QQing on forums.
That's it.
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May 10, 2008, 07:27 AM // 07:27
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#34
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Quote:
Originally Posted by lyra_song
Go play a mesmer in a GvG match.
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Or to top that off, fight another mesmer as a mesmer in a GvG.
If you want to use Ursan, go ahead. Let people whine about what they want to. Bottom line is, you're not in their party. Why should they care? And I think you meant diversity rather than complexity.
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May 10, 2008, 07:40 AM // 07:40
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#35
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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No, I won't acknowledge complexity. Ursan Blessing, and the reason for using it, is all about simplicity. C+Space+1+2+3 is not complex, nor are the reasons why you would want that(failure, and lack of ability to correct it). Saying black is white won't make black any lighter.
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May 10, 2008, 07:45 AM // 07:45
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#36
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Darkobra
Or to top that off, fight another mesmer as a mesmer in a GvG.
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Ah, good old times, when I tried to catch enemy mesmer off guard, then try to Diversion him, he power leeched me, he tried to Guilt my team's elementalist, I power drained him and so on... Then the warriors came and destroyed our fun ;[
But anyway, back to topic. Any skill in any games that makes thinking unnecessary is bad. If there was such skill added in Wrath of the Lich King, it would be nerfed so GOD DAMN FAST that it would make Blizzard's CEO's chair spin. I CAN understand some people like easy mode. But please, don't say it's OPTIONAL skill. Since the Hard Mode in GWEN was introduced, I got into a team ONCE without using Ursan. With my guild. As a Paragon, thank God not Imbagon, but SoR motivation one. Oh, and once as a monk, but of course I was lucky and 5 times someone took all quests from the first reaper.
And sorry to say this, but if you think Ursan is complex - you are retarded. Srsly.
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May 10, 2008, 08:05 AM // 08:05
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#37
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Forge Runner
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tl; dr.
But you used "ursan" and "complexity" in the same sentence. So lol @ u.
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May 10, 2008, 08:09 AM // 08:09
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#38
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Krytan Explorer
Join Date: Mar 2006
Location: South Coast UK
Guild: [SBS] [RETIRED]
Profession: W/E
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Quote:
Originally Posted by lyra_song
There is NO complexity to ursan.
Using it, or the motivating factor to using it.
Its to make the game easier.
Period.
I dont care what your philosophy is. You can't inject bullshit into something as black and white as this.
Ursan makes it easier.
Some people find this fun. fine.
some, like me, think its the worst thing thats happened to the game.
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I could not agree more.
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May 10, 2008, 08:09 AM // 08:09
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#39
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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Quote:
Originally Posted by arcanemacabre
Ursan is simply Guild Wars' cheat code.
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THIS.
No one at ANet is ever going to admit it, but that is precisely what Ursan is.
Remember I'm a mesmer, how do I complete The Deep? That was posted only eight short months ago.
Remember the crying about Mallyx, and how he could only be killed with a glitch, and how the devs must have used the then-unreleased PvE skills to beat him a "legit" way? Mallyx with your heros happened only one month after the above thread.
Guild Wars is over. Ursan has killed it.
The point of Ursan is to make everything in Guild Wars doable, so that everyone can have a full Hall of Monuments and a reason to buy Guild Wars 2. And when Ursan blows away all PvE grind, ANet will simply have to extend grind to keep the players invested, or attract bored Ursanites with shiny toys - weapon skins, tonics, emotes, titles...
Oh, wait.
And the biggest kicker? With ANet refusing to change Ursan in any way and staying silent on the matter, we effectively have our confirmation. Each day of ANet inaction legitimizes Ursan even further. Now, if Ursan ever does see any sort of change, we'll see the same reaction as when Rockmolders and HoD swords were "fixed:" people will complain because the inaction makes them feel entitled to hold on to the original version.
If everything ANet has done in Guild Wars is indeed a learning experience for future games, as they've claimed, I really hope this part of it does not slip by come GW2 design time.
Last edited by Shyft the Pyro; May 10, 2008 at 08:17 AM // 08:17..
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May 10, 2008, 08:15 AM // 08:15
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#40
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Krytan Explorer
Join Date: Mar 2006
Location: South Coast UK
Guild: [SBS] [RETIRED]
Profession: W/E
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Quote:
Originally Posted by doudou_steve
This thread gonna turn in a flame fest...cover yourself!!!
btw, i agree with the OP. I don't care about strategies, body blocking and all that blabla *that make gw unique*. In every pugs, or me with my heroes our only *strategy* is : warrior tank, Ele cast, monks heal, ranger lure and interrupt-woohooo that's what i call a strategy and it's the only one in guild wars i have seen so far in 2.5 years. If ursan can makes my gw life easier, i'll use it even if it's overpowered. 123 ftw! I don't have always the time to complete a mission and ursan can do a quick and great job.
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You have a very myopic stance on GW for someone who has played for two and a half years....
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